egosoccer

game. march 2006.

first off thanks go to my team:
» sebastian gregor for additional programming, » michael höpfel for modelling and » lars oeschler for the initial visualisations.

egosoccer lets the viewer/player slip into the role of the ball and experience or even influence a soccer game from its perspective.

the view of a ball comprises of 360° in all directions. during a game a ball experiences perspectives never seen by man before.

i’ve been thinking of two ways to implement egosoccer:

  • egosoccer passive
  • egosoccer active

egosoccer passive

egosoccer passive

several people are standing on a large platform inside an even larger sphere that is being projected onto from the outside.

a real soccer game could be tracked and a simulation of it as seen by the ball could be projected in realtime on the sphere. think of the platform as a hydraulic platform and the spectators could even feel the forces experienced by the ball when hit by feed, bouncing of the grass or being trapped in the net.

egosoccer aktive

egosoccer aktive

a computer game for up to 23 players. only one person can be the ball though, and take place in a sphere 3 meters in diameter.

spin

» spin the spherical projection interface was developed back in 2000 by » time’s up. it is basically a physical interface that allows a user to walk around in virtual environments that are being projected onto the spheres surface from the outside.

spin projected

the player inside spin thus sees the game from the balls perspective and can influence it by walking and running in all directions. well, the role of a ball that has its own will is historically not yet understood and thus allows a wider range of interpretations. whether the ball favours one of the teams, or tries to run in whatever door just as often as possible or if it tries to hit the referee is still to be defined.

we submitted egosoccer to the » playaward 2006 and won » 1st prize. thankyouverymuch.

stills
video 2m50s | 16.4mb